Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Armory Exploit
The objects that make up the golem's body can be removed or destroyed. With the exception of the slam attack, an attacker can choose to disable one of the armory golem's attacks on a critical hit. Alternatively, the attacker can attempt to destroy the golem's focus instead of disabling one of its attacks.
Focus Weakness
A creature grappling the armory golem can take its action to remove the golem's focus by succeeding on a DC 15 Strength check. If its focus is removed or destroyed, the armory golem must make a DC 8 Constitution saving throw at the start of each of its turns. On a success, the golem continues working properly, but it repeats the saving throw the next round at 1 higher DC. On a failure, the golem dies, falling into a heap of armaments.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Crossbow Barrage
+5 to hit, range 80/320 ft (24.4/97.5 m). Hit: 2d8+2 piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Multiattack
The armory golem makes any two weapon attacks.
Polearm Strike
+8 to hit, reach 10 ft (3 m). Hit: 1d12+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Shield Wall
The golem reconfigures its construction, moving shields and armor to encase its body. It regains 10 hp, and its AC increases by 2 until the end of its next turn.
Slam
+8 to hit, reach 5 ft (1.5 m). Hit: 1d12+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.
About Armory Golem
Armory Golem is a large construct with a Challenge Rating of 7. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 136 hit points (derived from 16d10+48).
Armory Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Armory Golem
2 tips available
GM Tips: Using Armory Golem
When using Armory Golem in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Armory Golem
2 strategies available
Player Guide: Facing Armory Golem
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Armory Golem?
- Armory Golem has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Armory Golem?
- Armory Golem is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Armory Golem speak?
- Armory Golem can communicate in understands the languages of its creator but can't speak.
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