Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Aversion to Water
If the golem takes cold damage or is doused with at least three gallons of water, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Death Burst
When the altar flame golem is reduced to 0 hp, it explodes into shards of hot stone and fire. Each creature within 15 feet of it must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. An altar flame golem is not immune to the fire damage of another altar flame golem's death burst and doesn't absorb it.
False Appearance
While the golem remains motionless, it is indistinguishable from an altar bearing an eternal flame.
Fire Absorption
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt. me
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Flame Breath
The golem breathes fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The altar flame golem makes two slam attacks.
Slam
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 2d10 fire damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) fire damage.
About Altar Flame Golem
Altar Flame Golem is a large construct with a Challenge Rating of 10. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 152 hit points (derived from 16d10+64).
Altar Flame Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Altar Flame Golem
1 tips available
GM Tips: Using Altar Flame Golem
When using Altar Flame Golem in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Altar Flame Golem
1 strategies available
Player Guide: Facing Altar Flame Golem
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Altar Flame Golem?
- Altar Flame Golem has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Altar Flame Golem?
- Altar Flame Golem is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Altar Flame Golem speak?
- Altar Flame Golem can communicate in understands the languages of its creator but can't speak.
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