Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Churning Advance (3/Day)
As a bonus action, the alabaster tree moves up to five times its speed, leaving a trail of difficult terrain behind it.
Foster the Grasses
Hallowed reeds within 60 feet of an alabaster tree have advantage on saving throws.
Like Calls to Like
The alabaster tree knows if a creature within 60 feet of it is good-aligned or not.
Soul's Respite
A good-aligned creature who takes a short rest within 10 feet of an alabaster tree gains all the benefits of a long rest.
Actions
Cloud of Needles
(Pine Only) The alabaster tree fires a cloud of sharp needles at all creatures within 30 feet of it. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
Multiattack
The alabaster tree makes two slam attacks.
Serrated Squeeze
The alabaster tree makes one slam attack against a Large or smaller target it is grappling. If the attack hits, the target is engulfed in razor-sharp leaves, and the grapple ends. While engulfed, the target is blinded and restrained, it has total cover against attacks and other effects outside of the leaves, and it takes 13 (3d8) slashing damage at the start of each of the alabaster tree's turns. An alabaster tree can have only one creature engulfed at a time.
If the alabaster tree takes 15 damage or more on a single turn from the engulfed creature, the alabaster tree must succeed on a DC 14 Constitution saving throw at the end of that turn or release the creature in a shower of shredded leaves. The released creature falls prone in a space within 10 feet of the alabaster tree. If the alabaster tree dies, an engulfed creature is no longer restrained by it and can escape from the leaves and branches by using an action to untangle itself.
Slam
+8 to hit, reach 10 ft (3 m). Hit: 3d4+5 plus 1d8 radiant damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage plus 4 (1d8) radiant damage and the creature is grappled (escape DC 16).
Toss
One Large or smaller object held or creature grappled by the alabaster tree is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.
About Alabaster Tree
Alabaster Tree is a huge celestial with a Challenge Rating of 7. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 105 hit points (derived from 10d12+40).
Alabaster Tree has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Alabaster Tree
2 tips available
GM Tips: Using Alabaster Tree
When using Alabaster Tree in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Alabaster Tree
2 strategies available
Player Guide: Facing Alabaster Tree
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Alabaster Tree?
- Alabaster Tree has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Alabaster Tree?
- Alabaster Tree is a Huge Celestial, which affects how certain spells and abilities interact with it.
- What languages does Alabaster Tree speak?
- Alabaster Tree can communicate in all, telepathy 120 ft..
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