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Alabaster Tree

Huge · Celestial · CR 7 · Neutral Good

Source. Creature Codex
Armor Class
18 (natural armor)
Hit Points and Hit Dice
105 (10d12+40)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Huge
Type Celestial
Alignment Neutral Good
XP 2900
Initiative Bonus +0

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Strength +8

Skills

Perception +5

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
radiant
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
stunned

Traits

Churning Advance (3/Day)

As a bonus action, the alabaster tree moves up to five times its speed, leaving a trail of difficult terrain behind it.

Foster the Grasses

Hallowed reeds within 60 feet of an alabaster tree have advantage on saving throws.

Like Calls to Like

The alabaster tree knows if a creature within 60 feet of it is good-aligned or not.

Soul's Respite

A good-aligned creature who takes a short rest within 10 feet of an alabaster tree gains all the benefits of a long rest.

Actions

Cloud of Needles

Recharge 5–6

(Pine Only) The alabaster tree fires a cloud of sharp needles at all creatures within 30 feet of it. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.

Multiattack

The alabaster tree makes two slam attacks.

Serrated Squeeze

The alabaster tree makes one slam attack against a Large or smaller target it is grappling. If the attack hits, the target is engulfed in razor-sharp leaves, and the grapple ends. While engulfed, the target is blinded and restrained, it has total cover against attacks and other effects outside of the leaves, and it takes 13 (3d8) slashing damage at the start of each of the alabaster tree's turns. An alabaster tree can have only one creature engulfed at a time.

If the alabaster tree takes 15 damage or more on a single turn from the engulfed creature, the alabaster tree must succeed on a DC 14 Constitution saving throw at the end of that turn or release the creature in a shower of shredded leaves. The released creature falls prone in a space within 10 feet of the alabaster tree. If the alabaster tree dies, an engulfed creature is no longer restrained by it and can escape from the leaves and branches by using an action to untangle itself.

Slam

+8 to hit, reach 10 ft (3 m). Hit: 3d4+5 plus 1d8 radiant damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage plus 4 (1d8) radiant damage and the creature is grappled (escape DC 16).

Toss

One Large or smaller object held or creature grappled by the alabaster tree is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.

About Alabaster Tree

Alabaster Tree is a huge celestial with a Challenge Rating of 7. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 105 hit points (derived from 10d12+40).

Alabaster Tree has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Alabaster Tree

2 tips available

When using Alabaster Tree in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Alabaster Tree

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Alabaster Tree?
Alabaster Tree has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Alabaster Tree?
Alabaster Tree is a Huge Celestial, which affects how certain spells and abilities interact with it.
What languages does Alabaster Tree speak?
Alabaster Tree can communicate in all, telepathy 120 ft..

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