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Young Brass Dragon

Large · Dragon · CR 6 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (natural armor)
Hit Points and Hit Dice
119
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
22
+6
INT
12
+1
WIS
16
+3
CHA
20
+5

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Evil
XP 2300
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Burrow 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Strength +4 Dexterity +3 Constitution +6 Intelligence +1 Wisdom +3 Charisma +5

Languages

Common,Draconic

Resistances & Immunities

Damage Immunities
fire

Traits

Suffocating Heat

After the brass dragon uses its Fire Breath, the air around it is devoid of moisture and lacking in breathable air. While the dragon's Fire Breath is unavailable, each creature that requires air to breathe, other than the dragon, and that starts its turn within 10 feet of the dragon must succeed on a DC 14 CON save or begin suffocating. A creature that fails this save for two consecutive rounds falls unconscious until it takes damage or another creature uses an action to wake it.

Actions

Bite

+7 to hit, reach 10 ft (3 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Fire Breath

Recharge 5–6

The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 DEX save, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The dragon makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available.

Sleep Breath

Recharge 6

The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 CON save or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.

Bonus Actions

Change Shape

The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

About Young Brass Dragon

Young Brass Dragon is a large dragon with a Challenge Rating of 6. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 119 hit points (derived from None).

Young Brass Dragon has communication capabilities including Common,Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Brass Dragon

3 tips available

When using Young Brass Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Young Brass Dragon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Brass Dragon?
Young Brass Dragon has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Young Brass Dragon?
Young Brass Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Young Brass Dragon speak?
Young Brass Dragon can communicate in Common,Draconic.

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