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Xorn

Medium · Elemental · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
19 (natural armor)
Hit Points and Hit Dice
111
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Elemental
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Burrow 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +3 Dexterity +0 Constitution +6 Intelligence +0 Wisdom +0 Charisma +0

Languages

Terran

Resistances & Immunities

Damage Resistances
piercing and slashing damage from nonmagical attacks
Damage Vulnerabilities
thunder

Traits

Earth Glide

The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves.

Stone Camouflage

The xorn's Stealth is 18 while in rocky terrain.

Treasure Sense

The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) piercing damage.

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage.

Lob Stone

+6 to hit, range 20/60 ft (6.1/18.3 m). Hit: 2d8+3 bludgeoning damage.

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 12 (2d8+3) bludgeoning damage.

Multiattack

The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks.

Bonus Actions

Shard Belch

The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls.

About Xorn

Xorn is a medium elemental with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 111 hit points (derived from None).

Xorn has communication capabilities including Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Xorn

1 tips available

When using Xorn in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Xorn

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Xorn?
Xorn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Xorn?
Xorn is a Medium Elemental, which affects how certain spells and abilities interact with it.
What languages does Xorn speak?
Xorn can communicate in Terran.

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