Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Clumsy
While not flying, the wyvern is vulnerable to the grappled, prone, and restrained conditions.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6+4) piercing damage.
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Multiattack
The wyvern makes one Bite attack and one Stinger attack. While flying, it can replace one attack with a Claws attack.
Stinger
+7 to hit, reach 15 ft (4.6 m). Hit: 2d10+4 plus 4d8 poison damage.
Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 15 (2d10+4) piercing damage plus 18 (4d8) poison damage. The target must succeed on a DC 15 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Reactions
Reflexive Tail Whip
When a creature moves into a space within 15 feet of the wyvern, it can whip its tail at the creature. The target must succeed on a DC 15 STR save or be knocked prone.
About Wyvern
Wyvern is a large dragon with a Challenge Rating of 6. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 147 hit points (derived from None).
Wyvern has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wyvern
1 tips available
GM Tips: Using Wyvern
When using Wyvern in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Wyvern
1 strategies available
Player Guide: Facing Wyvern
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wyvern?
- Wyvern has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Wyvern?
- Wyvern is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Wyvern speak?
- Wyvern can communicate in -.
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Related D&D 5e Content
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