Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal,Common
Resistances & Immunities
Traits
Demonic Resilience
The unska is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
Magic Resistance
The unska has advantage on saves against spells and other magical effects.
Actions
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 1d6 poison damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. While poisoned, the target has disadvantage on saves against the unska's Whirl of Ink. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Ink Blast
+5 to hit, range 60 ft (18.3 m). Hit: 3d6+2 poison damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 12 (3d6+2) poison damage, and the target must succeed on a DC 14 CON save or have disadvantage on the next save it makes against the unska's Whirl of Ink before the start of the unska's next turn.
Multiattack
The unska makes two Claw attacks and one Tongue attack, or it makes three Ink Blast attacks.
Tongue
+6 to hit, reach 10 ft (3 m). Hit: 2d8+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) piercing damage. The target must succeed on a DC 14 CON save, or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its HP maximum is reduced to 0.
Bonus Actions
Whirl of Ink
Tattoos leap off the unska's body and latch onto a creature the unska can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed, disoriented, or frightened (the unska's choice) until the end of its next turn. When a disoriented creature moves, it moves in a random direction.
About Unska
Unska is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 88 hit points (derived from None).
Unska has communication capabilities including Abyssal,Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Unska
1 tips available
GM Tips: Using Unska
When using Unska in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Unska
1 strategies available
Player Guide: Facing Unska
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Unska?
- Unska has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Unska?
- Unska is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Unska speak?
- Unska can communicate in Abyssal,Common.
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