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Treant

Huge · Plant · CR 9 · Chaotic Evil

Source. Black Flag SRD
Armor Class
16 (natural armor)
Hit Points and Hit Dice
185
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
8
-1
CON
28
+9
INT
12
+1
WIS
24
+7
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Plant
Alignment Chaotic Evil
XP 5000
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 30 ft (9.1 m)
Passive Perception 17

Saving Throws

Strength +6 Dexterity -1 Constitution +9 Intelligence +1 Wisdom +7 Charisma +1

Languages

Common,Druidic,Elvish,Sylvan

Resistances & Immunities

Damage Resistances
bludgeoning,piercing,Plant Resilience
Damage Vulnerabilities
fire

Traits

False Appearance

While the treant remains motionless, it is indistinguishable from a normal tree.

Plant Resilience

The treant is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Siege Monster

The treant deals double damage to objects and structures.

Speak with Plants

The treant can communicate with Plants and nonmagical plants as if they shared a language.

Actions

Animate Trees

1/day

The treant magically animates 2 trees or 2d6 shrubs it can see within 60 feet of it. The trees use the statistics of an awakened tree, and the shrubs use the statistics of an awakened shrub. The animated plants act as allies of the treant, obeying its spoken commands. The plants remain for 1 hour, until the treant dies, or until the treant dismisses them as a bonus action.

Multiattack

The treant makes three Slam attacks, or it makes two Throw Rock attacks. If two Slam attacks hit one creature, the target must succeed on a DC 17 STR save or be knocked prone.

Slam

+10 to hit, reach 5 ft (1.5 m). Hit: 4d6+6 bludgeoning damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (4d6+6) bludgeoning damage.

Throw Rock

+10 to hit, range 60/180 ft (18.3/54.9 m). Hit: 5d10+6 bludgeoning damage.

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 33 (5d10+6) bludgeoning damage.

Bonus Actions

Halt Intruders

The treant calls to the roots beneath up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 STR save or be restrained by roots until the end of its next turn. The treant can target only creatures in contact with the ground and can't target creatures in contact with a manufactured floor, such as the wooden floor of a building.

About Treant

Treant is a huge plant with a Challenge Rating of 9. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 185 hit points (derived from None).

Treant has communication capabilities including Common,Druidic,Elvish,Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Treant

2 tips available

When using Treant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Treant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Treant?
Treant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Treant?
Treant is a Huge Plant, which affects how certain spells and abilities interact with it.
What languages does Treant speak?
Treant can communicate in Common,Druidic,Elvish,Sylvan.

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