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Roper

Large · Monstrosity · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
20 (natural armor)
Hit Points and Hit Dice
111
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
8
-1
CON
16
+3
INT
6
-2
WIS
16
+3
CHA
6
-2

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 1800
Initiative Bonus -1

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 10 ft (3 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +7 Dexterity -1 Constitution +3 Intelligence -2 Wisdom +3 Charisma -2

Languages

-

Resistances & Immunities

Damage Resistances
Monstrosity Resilience
Damage Vulnerabilities
thunder

Traits

Climbing Tendrils

If at least four of the roper's Grasping Tendrils aren't grappling creatures, the roper has a climbing speed of 30 feet.

False Appearance

While the roper remains motionless, it is indistinguishable from a normal conical or spire-like cave formation, such as a stalagmite or stalactite.

Grasping Tendrils

The roper can have up to six Grasping Tendrils at a time. Each Grasping Tendril can be attacked (AC 20; 10 HP; vulnerable to thunder damage; immune to poison and psychic damage). Destroying a Grasping Tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A Grasping Tendril can also be broken if a creature takes an action and succeeds on a DC 15 STR check against it.

Monstrosity Resilience

The roper is resistant to exhaustion and to the frightened condition.

Spider Climb

The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 4d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8+4) piercing damage.

Grasping Tendril

+7 to hit, reach 50 ft (15.2 m). Hit: 1d4+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: 6 (1d4+4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on STR checks and STR saves, and the roper can't use the same Grasping Tendril on another target. A creature immune to the poisoned condition doesn't have disadvantage on STR checks and STR saves from the tendril.

Multiattack

The roper makes one Bite attack and three Grasping Tendril attacks.

Bonus Actions

Reel

The roper pulls each creature grappled by it up to 25 feet straight toward it.

Reactions

Snapping Tendril

When a Grasping Tendril that is grappling a creature is destroyed, the roper can quickly pull the remains of that tendril back to it with a whipping snap. Each creature within 10 feet of the roper must succeed on a DC 15 DEX save or be knocked prone.

About Roper

Roper is a large monstrosity with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 111 hit points (derived from None).

Roper has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Roper

1 tips available

When using Roper in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Roper

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Roper?
Roper has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Roper?
Roper is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Roper speak?
Roper can communicate in -.

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