Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal,Common,Infernal
Resistances & Immunities
Traits
Limited Magic Immunity
The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saves against all other spells and magical effects.
Actions
Arcane Bolt
+10 to hit, range 60 ft (18.3 m). Hit: 5d6+5 force damage.
Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d6+5) force damage.
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 3d6 force damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage plus 10 (3d6) force damage.
Multiattack
The rakshasa makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting. If two Claw attacks hit one creature, the target is cursed. While cursed, the target gains no benefit from finishing a short or long rest. The curse lasts until removed by the remove curse spell or similar magic.
Spellcasting
The rakshasa casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 18).
- At Will: detect thoughts, mage hand, minor illusion
- 3/Day Each: major image, suggestion
1/day: dominate
Travel the Planes
The rakshasa magically transports itself to a different plane of existence. This works like the plane shift spell, except the rakshasa can affect only itself and can't use this action to banish an unwilling creature.
Bonus Actions
Charming Gaze
The rakshasa turns its gaze toward one creature it can see within 60 feet of it. If the target can see the rakshasa, the target must succeed on a DC 18 CHA save or be charmed for 1 minute. A charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The rakshasa can have up to three creatures charmed in this way at a time.
Illusory Appearance
The rakshasa covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the rakshasa takes a bonus action to end it or if the rakshasa dies. The changes wrought by this effect fail to hold up to physical inspection. For example, a creature touching the disguised rakshasa might feel its fur instead of Humanoid flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 25 INT (Investigation) check to discern that the rakshasa is disguised.
About Rakshasa
Rakshasa is a medium fiend with a Challenge Rating of 13. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 166 hit points (derived from None).
Rakshasa has communication capabilities including Abyssal,Common,Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Rakshasa
1 tips available
GM Tips: Using Rakshasa
When using Rakshasa in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Rakshasa
1 strategies available
Player Guide: Facing Rakshasa
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Rakshasa?
- Rakshasa has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Rakshasa?
- Rakshasa is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Rakshasa speak?
- Rakshasa can communicate in Abyssal,Common,Infernal.
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