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Rakshasa

Medium · Fiend · CR 13 · Chaotic Evil

Source. Black Flag SRD
Armor Class
16 (natural armor)
Hit Points and Hit Dice
166
Challenge Rating CR
13

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
26
+8
CON
18
+4
INT
12
+1
WIS
26
+8
CHA
30
+10

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 10000
Initiative Bonus +8

Movement

Walk 40 ft (12.2 m)
Fly 30 ft (9.1 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)
Hover Yes

Senses

Truesight 60 ft (18.3 m)
Passive Perception 18

Saving Throws

Strength +2 Dexterity +8 Constitution +4 Intelligence +1 Wisdom +8 Charisma +10

Languages

Abyssal,Common,Infernal

Resistances & Immunities

Damage Immunities
bludgeoning,piercing,and slashing damage from nonmagical attacks,prone
Damage Vulnerabilities
piercing damage from magical attacks

Traits

Limited Magic Immunity

The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saves against all other spells and magical effects.

Actions

Arcane Bolt

+10 to hit, range 60 ft (18.3 m). Hit: 5d6+5 force damage.

Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d6+5) force damage.

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 plus 3d6 force damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage plus 10 (3d6) force damage.

Multiattack

The rakshasa makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting. If two Claw attacks hit one creature, the target is cursed. While cursed, the target gains no benefit from finishing a short or long rest. The curse lasts until removed by the remove curse spell or similar magic.

Spellcasting

The rakshasa casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 18).

  • At Will: detect thoughts, mage hand, minor illusion
  • 3/Day Each: major image, suggestion
    1/day: dominate

Travel the Planes

1/day

The rakshasa magically transports itself to a different plane of existence. This works like the plane shift spell, except the rakshasa can affect only itself and can't use this action to banish an unwilling creature.

Bonus Actions

Charming Gaze

The rakshasa turns its gaze toward one creature it can see within 60 feet of it. If the target can see the rakshasa, the target must succeed on a DC 18 CHA save or be charmed for 1 minute. A charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The rakshasa can have up to three creatures charmed in this way at a time.

Illusory Appearance

The rakshasa covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the rakshasa takes a bonus action to end it or if the rakshasa dies. The changes wrought by this effect fail to hold up to physical inspection. For example, a creature touching the disguised rakshasa might feel its fur instead of Humanoid flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 25 INT (Investigation) check to discern that the rakshasa is disguised.

About Rakshasa

Rakshasa is a medium fiend with a Challenge Rating of 13. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 166 hit points (derived from None).

Rakshasa has communication capabilities including Abyssal,Common,Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Rakshasa

1 tips available

When using Rakshasa in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Rakshasa

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 13.

Solo Encounter:

A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 18,200 XP
  • Hard: 27,300 XP
  • Deadly: 36,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rakshasa?
Rakshasa has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
What type of creature is Rakshasa?
Rakshasa is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Rakshasa speak?
Rakshasa can communicate in Abyssal,Common,Infernal.

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