Creature Reference Back to Creatures

Night Hag

Medium · Fiend · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (natural armor)
Hit Points and Hit Dice
104
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
16
+3
WIS
14
+2
CHA
22
+6

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 1800
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +4 Dexterity +2 Constitution +3 Intelligence +3 Wisdom +2 Charisma +6

Languages

Abyssal,Common,Infernal,Primordial

Resistances & Immunities

Damage Immunities
charmed,unconscious
Damage Resistances
cold,fire; bludgeoning,piercing,and slashing damage from nonmagical attacks

Traits

Magic Resistance

The hag has advantage on saves against spells and other magical effects.

Actions

Arcane Bolt

+6 to hit, range 60 ft (18.3 m). Hit: 3d10+3 force damage.

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 19 (3d10+3) force damage.

Cause Sorrow

One creature the hag can see within 10 feet of it must succeed on a DC 14 CHA save or be filled with sorrow for 1 minute. While filled with sorrow, a creature is incapacitated and experiences visions or memories of sorrowful events. The target can repeat the save at the end of each of its turns (if conscious) or end of each hour (if unconscious), ending the effect on itself on a success.
For each hour an unconscious creature is affected, its HP maximum is reduced by 5 (1d10). This reduction lasts until removed by the greater restoration spell or similar magic. The creature dies if this effect reduces its HP maximum to 0. If an unconscious creature suffers from least 1 hour, it doesn't gain any benefits from the rest. The hag can have only one creature filled with sorrow at a time. If it uses Cause Sorrow on another, the effect on the previous creature ends.Cause Sorrow for at

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 4d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6+4) slashing damage.

Multiattack

The night hag can use Cause Sorrow. It then makes two Claw or Arcane Bolt attacks. It can replace one Claw or Arcane Bolt attack with a use of Spellcasting.

Spellcasting

The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).

  • At Will: ray of enfeeblement, silent image
  • 2/Day Each: detect thoughts, plane shift (self only), sleep

Bonus Actions

Change Shape

The hag magically transforms into Medium or smaller Humanoid, or back into its true form, which is Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.

Etherealness

The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. The hag can use Cause Sorrow on an unconscious creature not on its plane; otherwise, the hag can't affect or be affected by anything on the other plane.

About Night Hag

Night Hag is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 104 hit points (derived from None).

Night Hag has communication capabilities including Abyssal,Common,Infernal,Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Night Hag

2 tips available

When using Night Hag in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Night Hag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Night Hag?
Night Hag has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Night Hag?
Night Hag is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Night Hag speak?
Night Hag can communicate in Abyssal,Common,Infernal,Primordial.

Related D&D 5e Content

Related Creatures