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Living Colossus

Gargantuan · Construct · CR 15 · Chaotic Evil

Source. Black Flag SRD
Armor Class
18 (natural armor)
Hit Points and Hit Dice
261
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
8
-1
CON
30
+10
INT
10
+0
WIS
14
+2
CHA
22
+6

Overview

Category Monsters
Size Gargantuan
Type Construct
Alignment Chaotic Evil
XP 13000
Initiative Bonus -1

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +10 Dexterity -1 Constitution +10 Intelligence +0 Wisdom +2 Charisma +6

Languages

any languages the animating spirit knew in life

Resistances & Immunities

Damage Immunities
Construct Resilience
Damage Resistances
slashing

Traits

Construct Nature

The living colossus doesn't require air, food, drink, or sleep.

Construct Resilience

The living colossus is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

False Appearance

While the living colossus remains motionless, it is indistinguishable from a normal statue or monument of the individual it represents.

Immutable Form

The living colossus is immune to any spell or effect that would alter its form.

Siege Monster

The living colossus deals double damage to objects and structures.

Actions

Multiattack

The living colossus makes three Slam attacks, or it makes four Spirit Blast attacks.

Slam

+15 to hit, reach 5 ft (1.5 m). Hit: 4d10+10 bludgeoning damage.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 32 (4d10+10) bludgeoning damage.

Spirit Blast

+11 to hit, range 120 ft (36.6 m). Hit: 4d8+6 psychic damage.

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 24 (4d8+6) psychic damage.

Thunderous Clap

Recharge 5–6

The living colossus slams its hands together, creating a thunderous wave in a 30-foot cone. Each creature in that area must make a DC 18 CON save, taking 59 (17d6) thunder damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Quake

The living colossus strikes the ground with its foot. Each creature within 30 feet of the living colossus must succeed on a DC 18 STR save or be knocked prone and have the air knocked from its lungs, if it is a breathing creature, until the start of the living colossus's next turn. A creature with the air knocked from its lungs can't speak or cast spells with verbal components. If a creature fails the save by 5 or more, it is also stunned until the start of the living colossus's next turn.

Reactions

Bolstering Spirit

When a friendly creature the living colossus can see within 60 feet of it, other than itself, takes damage, the living colossus can share some of the life force of the spirit animating it with that friendly creature. The target gains 14 (4d6) temporary HP for 1 minute. If the target would take enough damage to reduce it to 0 HP, it instead regains 14 (4d8) HP.

About Living Colossus

Living Colossus is a gargantuan construct with a Challenge Rating of 15. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 261 hit points (derived from None).

Living Colossus has communication capabilities including any languages the animating spirit knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Living Colossus

2 tips available

When using Living Colossus in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Living Colossus

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Living Colossus?
Living Colossus has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Living Colossus?
Living Colossus is a Gargantuan Construct, which affects how certain spells and abilities interact with it.
What languages does Living Colossus speak?
Living Colossus can communicate in any languages the animating spirit knew in life.

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