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Horned Devil

Large · Fiend · CR 11 · Chaotic Evil

Source. Black Flag SRD
Armor Class
18 (natural armor)
Hit Points and Hit Dice
185
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
24
+7
CON
20
+5
INT
12
+1
WIS
24
+7
CHA
24
+7

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 7200
Initiative Bonus +7

Movement

Walk 20 ft (6.1 m)
Fly 60 ft (18.3 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Strength +10 Dexterity +7 Constitution +5 Intelligence +1 Wisdom +7 Charisma +7

Languages

Infernal,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
Devilish Resilience
Damage Resistances
Devilish Resilience

Traits

Devilish Resilience

The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saves against spells and other magical effects.

Actions

Fork

+10 to hit, reach 10 ft (3 m). Hit: 3d8+6 piercing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8+6) piercing damage.

Hurl Flame

+7 to hit, range 150 ft (45.7 m). Hit: 5d6+3 fire damage.

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 20 (5d6+3) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Multiattack

The devil makes two Fork attacks and one Tail attack, or it makes three Hurl Flame attacks.

Tail

+10 to hit, reach 10 ft (3 m). Hit: 3d10+6 piercing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 17 CON save or lose 10 (3d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing.

Bonus Actions

Headbutt

The horned devil slams its horned head into a creature it can see within 5 feet of it. The target must make a DC 17 STR save. On a failure, the target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, the target takes half the damage and isn't knocked prone.

About Horned Devil

Horned Devil is a large fiend with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 185 hit points (derived from None).

Horned Devil has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Horned Devil

3 tips available

When using Horned Devil in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Horned Devil

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Horned Devil?
Horned Devil has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Horned Devil?
Horned Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Horned Devil speak?
Horned Devil can communicate in Infernal,telepathy 120 ft..

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