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Fire Elemental

Large · Elemental · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13
Hit Points and Hit Dice
110
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 1800
Initiative Bonus +3

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +0 Dexterity +3 Constitution +3 Intelligence -2 Wisdom +0 Charisma -2

Languages

Ignan

Resistances & Immunities

Damage Immunities
fire,Elemental Resilience
Damage Resistances
Elemental Resilience

Traits

Elemental Nature

The fire elemental doesn't require air, food, drink, or sleep.

Elemental Resilience

The fire elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.

Fire Camouflage

The fire elemental's Stealth is 18 while in a Medium or larger fire.

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a DC 14 DEX save or take 5 (1d10) fire damage and catch fire; until a creature takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Water Susceptibility

For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Fiery Touch

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 fire damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Multiattack

The elemental makes two Fiery Touch or Spit Fire attacks.

Spit Fire

+6 to hit, range 30/120 ft (9.1/36.6 m). Hit: 3d8+3 fire damage.

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 16 (3d8+3) fire damage.

Bonus Actions

Fiery Dash

Recharge 4–6

The elemental moves up to 20 feet in a straight line and can move through the space of any Large or smaller creature without provoking opportunity attacks. Each space along that line catches fire until the start of the elemental's next turn. A creature that enters a burning space for the first time on a turn or starts its turn there must succeed on a DC 14 DEX save or take 5 (1d10) fire damage.

About Fire Elemental

Fire Elemental is a large elemental with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 110 hit points (derived from None).

Fire Elemental has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fire Elemental

1 tips available

When using Fire Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Fire Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fire Elemental?
Fire Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Fire Elemental?
Fire Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Fire Elemental speak?
Fire Elemental can communicate in Ignan.

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