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Efreeti

Large · Elemental · CR 11 · Chaotic Evil

Source. Black Flag SRD
Armor Class
17 (natural armor)
Hit Points and Hit Dice
223
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
12
+1
CON
24
+7
INT
24
+7
WIS
22
+6
CHA
24
+7

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 7200
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +6 Dexterity +1 Constitution +7 Intelligence +7 Wisdom +6 Charisma +7

Languages

Common,Ignan

Resistances & Immunities

Damage Immunities
fire

Traits

Nebulous (Cloud Form Only)

The efreeti's Stealth is 16, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel.

Actions

Create Fire Elemental

1/day

The efreeti magically creates one fire-based Elemental of CR 5 or lower in an unoccupied space the efreeti can see within 30 feet of it. The elemental acts as an ally of the efreeti, obeying its spoken commands. The elemental remains for 1 hour, until the efreeti dies, or until the efreeti dismisses it as a bonus action.

Hurl Flame

+7 to hit, range 120 ft (36.6 m). Hit: 6d6+3 fire damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 24 (6d6+3) fire damage.

Multiattack

The efreeti makes three Scimitar or Hurl Flame attacks.

Scimitar

+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 plus 3d6 fire damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage plus 10 (3d6) fire damage.

Travel the Planes

1/day

The efreeti transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature.

Bonus Actions

Blazing Palisade

The efreeti magically creates a translucent wall of fire along a solid surface at a point it can see within 30 feet of it. The wall can be up to 1 foot thick, up to 45 feet long, and up to 5 feet high, and it can be any shape. Each creature in a space where the fire appears must succeed on a DC 15 DEX save or take 7 (2d6) fire damage. A creature that successfully saves can move to the wall's edge, out of the fire. A creature that enters the wall for the first time on a turn or ends its turn within 5 feet of the wall must succeed on a DC 15 DEX save or take 7 (2d6) fire damage. The efreeti can have only one fire wall active at a time. If it creates another, the previous fire wall disappears.

Genie Shape

The efreeti magically transforms into a Medium cloud of thick smoke filled with sparks of fire or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The efreeti can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container.

About Efreeti

Efreeti is a large elemental with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 223 hit points (derived from None).

Efreeti has communication capabilities including Common,Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Efreeti

2 tips available

When using Efreeti in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Efreeti

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Efreeti?
Efreeti has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Efreeti?
Efreeti is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Efreeti speak?
Efreeti can communicate in Common,Ignan.

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