Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common
Resistances & Immunities
Traits
Disgraced Rejuvenation
Unless redeemed, a destroyed death knight returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died.
Magic Resistance
The death knight has advantage on saves against spells and other magical effects.
Undead Nature
The death knight doesn't require air, food, drink, or sleep.
Undead Resilience
The death knight is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Greatsword
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage and 7 (2d6) necrotic damage.
Multiattack
The death knight makes three Greatsword or Necrotic Bolt attacks.
Necrotic Bolt
+7 to hit, range 60 ft (18.3 m). Hit: 4d6+4 necrotic damage.
Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 18 (4d6+4) necrotic damage.
Bonus Actions
Champion's Challenge
The death knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn.
Reactions
Parry
The death knight adds 3 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
Soul Drain
When the death knight reduces a Humanoid to 0 HP, it can absorb the creature's soul. The target must succeed on a DC 15 WIS save or immediately die, its soul becoming trapped in the death knight's sword. The death knight has advantage on attack rolls for 1 minute after absorbing a soul.
The creature can't be restored to life until the death knight is permanently destroyed.
About Death Knight
Death Knight is a medium undead with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 140 hit points (derived from None).
Death Knight has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Death Knight
2 tips available
GM Tips: Using Death Knight
When using Death Knight in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Death Knight
2 strategies available
Player Guide: Facing Death Knight
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Death Knight?
- Death Knight has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Death Knight?
- Death Knight is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Death Knight speak?
- Death Knight can communicate in Common.
Related D&D 5e Content
Related D&D 5e Content
Explore more about undead creatures and D&D 5e mechanics:
Related Creatures
Coven Night Hag
Fey · CR 7
Accursed Spirit Naga
Monstrosity · CR 8
Cyclops
Giant · CR 7
Coven Winter Hag
Fey · CR 9
Bone Devil
Fiend · CR 9
Diplodocus
Beast · CR 7