Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Deep Speech,Undercommon
Resistances & Immunities
Traits
Aberrant Resilience
The cloaker is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.
Damage Transfer
While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance
While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity
While in bright light, the cloaker has disadvantage on attack rolls, and its Perception is 6 when perceiving by sight.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 4d6+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6+4) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage on the attack roll, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can't make Bite attacks, and at the start of each of the cloaker's turns, the target takes 18 (4d6+4) piercing damage. The attached cloaker moves with the target whenever the target moves, requiring none of the cloaker's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 15 STR check.
Moan
The cloaker releases a deep, thrumming moan that rattles the nerves of all who hear it. Each creature within 30 feet of the cloaker that can hear the moan and that isn't an Aberration must make a DC 15 WIS save. On a failure, a creature takes 40 (9d8) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.
Multiattack
The cloaker makes one Bite attack and two Tail attacks.
Tail
+7 to hit, reach 10 ft (3 m). Hit: 3d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8+4) slashing damage.
Bonus Actions
Cloak of Shadows
While the cloaker isn't in bright light, it pulls shadows around itself, partially obscuring its form. For 1 minute or until the cloaker is hit with an attack, the cloaker's Stealth is 20, and creatures have disadvantage on attack rolls against the cloaker.
About Cloaker
Cloaker is a large aberration with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 105 hit points (derived from None).
Cloaker has communication capabilities including Deep Speech,Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cloaker
1 tips available
GM Tips: Using Cloaker
When using Cloaker in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Cloaker
1 strategies available
Player Guide: Facing Cloaker
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cloaker?
- Cloaker has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Cloaker?
- Cloaker is a Large Aberration, which affects how certain spells and abilities interact with it.
- What languages does Cloaker speak?
- Cloaker can communicate in Deep Speech,Undercommon.
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