Creature Reference Back to Creatures

Cloaker

Large · Aberration · CR 8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (natural armor)
Hit Points and Hit Dice
105
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
20
+5
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 3900
Initiative Bonus +5

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength +4 Dexterity +5 Constitution +1 Intelligence +1 Wisdom +1 Charisma +2

Languages

Deep Speech,Undercommon

Resistances & Immunities

Damage Resistances
Aberrant Resilience

Traits

Aberrant Resilience

The cloaker is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.

Damage Transfer

While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

False Appearance

While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

Light Sensitivity

While in bright light, the cloaker has disadvantage on attack rolls, and its Perception is 6 when perceiving by sight.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 4d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6+4) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage on the attack roll, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can't make Bite attacks, and at the start of each of the cloaker's turns, the target takes 18 (4d6+4) piercing damage. The attached cloaker moves with the target whenever the target moves, requiring none of the cloaker's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 15 STR check.

Moan

Recharge 6

The cloaker releases a deep, thrumming moan that rattles the nerves of all who hear it. Each creature within 30 feet of the cloaker that can hear the moan and that isn't an Aberration must make a DC 15 WIS save. On a failure, a creature takes 40 (9d8) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.

Multiattack

The cloaker makes one Bite attack and two Tail attacks.

Tail

+7 to hit, reach 10 ft (3 m). Hit: 3d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8+4) slashing damage.

Bonus Actions

Cloak of Shadows

3/day

While the cloaker isn't in bright light, it pulls shadows around itself, partially obscuring its form. For 1 minute or until the cloaker is hit with an attack, the cloaker's Stealth is 20, and creatures have disadvantage on attack rolls against the cloaker.

About Cloaker

Cloaker is a large aberration with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 105 hit points (derived from None).

Cloaker has communication capabilities including Deep Speech,Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cloaker

1 tips available

When using Cloaker in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Cloaker

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cloaker?
Cloaker has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Cloaker?
Cloaker is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Cloaker speak?
Cloaker can communicate in Deep Speech,Undercommon.

Related D&D 5e Content

Related Creatures