Creature Reference Back to Creatures

Barbed Devil

Medium · Fiend · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (natural armor)
Hit Points and Hit Dice
94
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
16
+3
CON
24
+7
INT
12
+1
WIS
20
+5
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Strength +6 Dexterity +3 Constitution +7 Intelligence +1 Wisdom +5 Charisma +5

Languages

Infernal,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
Devilish Resilience
Damage Resistances
Devilish Resilience

Traits

Barbed Death

When the barbed devil dies, its body withers, leaving behind a mass of spikes on the ground in a 10-foot radius centered on the devil's body. The area becomes difficult terrain for 1 minute, and when a creature moves into or within the area, it takes 2d6 piercing damage for every 5 feet it travels.

Barbed Hide

A creature that hits the barbed devil with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage. A creature that starts its turn grappling or grappled by the barbed devil takes 3 (1d6) piercing damage.

Devilish Resilience

The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saves against spells and other magical effects.

Actions

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Hurl Flame

+5 to hit, range 150 ft (45.7 m). Hit: 3d6+2 fire damage.

Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 12 (3d6+2) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Multiattack

The devil makes two Claw attacks and one Tail attack, or it makes three Hurl Flame attacks.

Tail

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage.

About Barbed Devil

Barbed Devil is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 94 hit points (derived from None).

Barbed Devil has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Barbed Devil

2 tips available

When using Barbed Devil in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Barbed Devil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Barbed Devil?
Barbed Devil has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Barbed Devil?
Barbed Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Barbed Devil speak?
Barbed Devil can communicate in Infernal,telepathy 120 ft..

Related D&D 5e Content

Related Creatures