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Werebear

Medium · Humanoid · CR 5 · Chaotic Evil

Armor Class
11
Hit Points and Hit Dice
135 (18d8+54)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 16

Skills

Perception +4

Languages

Common

Resistances & Immunities

Damage Immunities
damage from nonmagical, non-silvered weapons

Traits

Keen Smell

The werebear has advantage on Perception checks that rely on smell.

Wolfsbane

Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid it makes a DC 14 Constitution saving throw. On a failure it is cursed with werebear lycanthropy.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 1d12+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the werebear can't use its greataxe and can't attack a different target with its claw.

Greataxe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d12+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Handaxe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Multiattack

The werebear makes two claw attacks two greataxe attacks or two handaxe attacks.

Bonus Actions

Frenzied Bite

The werebear makes a bite attack.

Shapeshift

The werebear changes its form to a Large bear, a Large bear-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in bear form. Its equipment is not transformed. It reverts to its true form if it dies.

About Werebear

Werebear is a medium humanoid with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 135 hit points (derived from 18d8+54).

Werebear has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Werebear

1 tips available

When using Werebear in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Werebear

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Werebear?
Werebear has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Werebear?
Werebear is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Werebear speak?
Werebear can communicate in Common.

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