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Water Elemental

Large · Elemental · CR 5 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 1800
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 90 ft (27.4 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Aquan

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid; damage from nonmagical weapons
Condition Immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Conductive

If the elemental takes lightning damage, each creature sharing its space takes the same amount of lightning damage.

Fluid Form

The elemental can enter and end its turn in other creatures spaces and move through a space as narrow as 1 inch wide without squeezing.

Freeze

If the elemental takes cold damage, its speed is reduced by 15 feet until the end of its next turn.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm

The elemental targets each Large or smaller creature in its space. Each target makes a DC 15 Strength saving throw. On a failure the target is grappled (escape DC 15). Until this grapple ends the target is restrained and unable to breathe air. The elemental can move at full speed while carrying grappled creatures inside its space. It can grapple one Large creature or up to four Medium or smaller creatures.

About Water Elemental

Water Elemental is a large elemental with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 114 hit points (derived from 12d10+48).

Water Elemental has communication capabilities including Aquan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Water Elemental

1 tips available

When using Water Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 90 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Water Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 90 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Water Elemental?
Water Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Water Elemental?
Water Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Water Elemental speak?
Water Elemental can communicate in Aquan.

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