Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Innate Spellcasting
The sphinxs spellcasting ability is Wisdom (spell save DC 18). It can cast the following spells, requiring no material components:
- At Will: Detect Evil and Good, Detect Magic, Minor Illusion, Spare the Dying
- 3/Day Each: Dispel Magic, Identify, Lesser Restoration, Remove Curse, Scrying, Tongues, Zone of Truth
- 1/Day Each: contact other plane, Flame Strike, Freedom of Movement, Greater Restoration, Legend Lore, Heroes Feast
Inscrutable
The sphinx is immune to divination and to any effect that would sense its emotions or read its thoughts. Insight checks made to determine the sphinxs intentions are made with disadvantage.
Actions
Claw
+10 to hit, reach 5 ft (1.5 m). Hit: 2d10+6 slashing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Dispel Magic
(3rd-Level; V, S) The sphinx scours the magic from one creature object or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the sphinx makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.
Flame Strike
(5th-Level; V, S) A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
Multiattack
The sphinx attacks twice with its claw.
Bonus Actions
Demiplane
The creatures appear in empty spaces of the sphinxs choice on a demiplane. The demiplane can be up to one square mile in size. The demiplane can appear to be inside, outside, or underground, and can contain terrain, nonmagical objects, and magical effects of the sphinxs choosing. The sphinx may populate it with creatures and hazards with a total Challenge Rating equal to or less than the sphinxs Challenge Rating.
Different Location or Plane of Existence
The creatures appear in empty spaces of the sphinxs choice anywhere on the Material Plane or on a different plane altogether.
Planar Jaunt
The sphinx targets up to eight willing creatures it can see within 300 feet. The targets are magically transported to a different place, plane of existence, demiplane, or time. This effect ends after 24 hours or when the sphinx takes a bonus action to end it. When the effect ends, the creatures reappear in their original locations, along with any items they acquired on their jaunt. While the effect lasts, the sphinx can communicate telepathically with the targets. The sphinx chooses one of the following destinations:
Speed Time
For 1 minute, the sphinxs Speed and flying speed are doubled, opportunity attacks against it are made with disadvantage, and it can attack three times with its claw (instead of twice) when it uses Multiattack.
Time
The creatures appear in empty spaces of the sphinxs choosing anywhere on the Material Plane, at any time from 1,000 years in the past to 1,000 years in the future. At the Narrators discretion, changes made in the past may alter the present.
About Sphinx
Sphinx is a large monstrosity with a Challenge Rating of 11. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 142 hit points (derived from 15d10+60).
Sphinx has communication capabilities including Celestial, Common, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sphinx
3 tips available
GM Tips: Using Sphinx
When using Sphinx in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Sphinx
3 strategies available
Player Guide: Facing Sphinx
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sphinx?
- Sphinx has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Sphinx?
- Sphinx is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Sphinx speak?
- Sphinx can communicate in Celestial, Common, telepathy 120 ft..
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