Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Scorpionfolk
Traits
Spellcasting
The imperator is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14 +6 to hit with spell attacks). It has the following cleric and wizard spells prepared:
- Cantrips (at will): light, Sacred Flame- 1st-Level (4 slots): Create or Destroy Water, Healing Word
- 2nd-Level (3 slots): Burning Gust of Wind, Lesser Restoration
- 3rd-Level (2 slots): Major Image, Venomous Fireball
Actions
Burning Gust of Wind
(2nd-Level: V, S, M) A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action.
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.
Cure Wounds
(1st-Level; V, S) The imperator touches a willing living creature restoring 8 (1d8 + 4) hit points to it.
Javelin
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sacred Flame
(Cantrip; V, S) One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.
Venomous Fireball
(3rd-Level; V, S, M) Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn.
Bonus Actions
Sting
Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.
About Scorpionfolk Imperator
Scorpionfolk Imperator is a large monstrosity with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 52 hit points (derived from 7d10+14).
Scorpionfolk Imperator has communication capabilities including Common, Scorpionfolk. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Scorpionfolk Imperator
1 tips available
GM Tips: Using Scorpionfolk Imperator
When using Scorpionfolk Imperator in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Scorpionfolk Imperator
1 strategies available
Player Guide: Facing Scorpionfolk Imperator
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Scorpionfolk Imperator?
- Scorpionfolk Imperator has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Scorpionfolk Imperator?
- Scorpionfolk Imperator is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Scorpionfolk Imperator speak?
- Scorpionfolk Imperator can communicate in Common, Scorpionfolk.
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