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Roper

Large · Monstrosity · CR 5 · Chaotic Evil

Armor Class
20
Hit Points and Hit Dice
93 (11d10+33)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
8
-1
CON
16
+3
INT
6
-2
WIS
14
+2
CHA
4
-3

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 1800
Initiative Bonus -1

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 10 ft (3 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 30 ft (9.1 m)
Passive Perception 12

Traits

False Appearance

While motionless, the roper is indistinguishable from a normal stalactite or stalagmite.

Spider Climb

The roper can climb even on difficult surfaces and upside down on ceilings.

Tendrils

The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 2d8 acid damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage.

Multiattack

The roper makes up to four tendril attacks then uses Reel then attacks with its bite.

Reel

The roper pulls each creature it is grappling up to 25 feet straight towards it.

Tendril

+7 to hit, reach 50 ft (15.2 m).

Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends the target is restrained and the roper can't use this tendril on another target.

About Roper

Roper is a large monstrosity with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 93 hit points (derived from 11d10+33).

GM Tips: Using Roper

1 tips available

When using Roper in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Roper

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Roper?
Roper has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Roper?
Roper is a Large Monstrosity, which affects how certain spells and abilities interact with it.

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