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Roc Juvenile

Huge · Beast · CR 8 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
147 (14d12+56)
Challenge Rating CR
8

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Huge
Type Beast
Alignment Chaotic Evil
XP 3900
Initiative Bonus +1

Movement

Walk 25 ft (7.6 m)
Fly 100 ft (30.5 m)
Swim 12 ft (3.7 m)
Climb 12 ft (3.7 m)
Crawl 12 ft (3.7 m)

Senses

Passive Perception 14

Saving Throws

Constitution +7 Wisdom +4

Skills

Perception +4

Traits

Keen Sight

The roc has advantage on Perception checks that rely on sight.

Actions

Beak

+9 to hit, reach 10 ft (3 m). Hit: 3d6+6 piercing damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6+6) piercing damage.

Multiattack

The roc attacks once with its beak and once with its talons or makes a beak attack and drops a grappled creature or held object.

Talons

+9 to hit, reach 5 ft (1.5 m). Hit: 3d6+6 slashing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) slashing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the roc can't attack a different target with its talons.

Reactions

Retributive Strike

When a creature the roc can see hits it with a melee weapon attack, the roc makes a beak attack against its attacker.

About Roc Juvenile

Roc Juvenile is a huge beast with a Challenge Rating of 8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 147 hit points (derived from 14d12+56).

GM Tips: Using Roc Juvenile

1 tips available

When using Roc Juvenile in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Roc Juvenile

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 8.

Solo Encounter:

A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 7,200 XP
  • Hard: 10,800 XP
  • Deadly: 14,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Roc Juvenile?
Roc Juvenile has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
What type of creature is Roc Juvenile?
Roc Juvenile is a Huge Beast, which affects how certain spells and abilities interact with it.

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