Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Infernal
Traits
Curse
A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag.
Evil
The hag radiates an Evil aura.
Magic Resistance
The hag has advantage on saving throws against spells and magical effects.
Actions
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage and the target is subject to the hags Curse trait.
Nightmare Haunting
While on the Ethereal Plane the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists the target has terrible nightmares. If the nightmares last for 1 hour the target gains no benefit from the rest and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0 the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic.
Planar Travel
The hag magically enters the Ethereal Plane from the Material Plane or vice versa. Alternatively the hag is magically transported to the Material Plane Hell or the Abyss arriving within 10 miles of its desired destination.
Shapeshift
The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies.
Sleep Touch
+5 to hit, reach 5 ft (1.5 m).
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target it can't make this attack again until it finishes a long rest.
About Night Hag
Night Hag is a medium fey with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 105 hit points (derived from 14d8+42).
Night Hag has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Night Hag
2 tips available
GM Tips: Using Night Hag
When using Night Hag in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Night Hag
2 strategies available
Player Guide: Facing Night Hag
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Night Hag?
- Night Hag has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Night Hag?
- Night Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Night Hag speak?
- Night Hag can communicate in Abyssal, Common, Infernal.
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