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Hezrou

Large · Fiend · CR 10 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
136 (13d10+65)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
20
+5
INT
8
-1
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 5900
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Strength +7 Constitution +8 Intelligence +2 Wisdom +4

Languages

Abyssal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; damage from nonmagical weapons
Condition Immunities
poisoned

Traits

Chaotic Evil

The hezrou radiates a Chaotic and Evil aura.

Magic Resistance

The hezrou has advantage on saving throws against spells and magical effects.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target.

Claws

+7 to hit, reach 5 ft (1.5 m). Hit: 4d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Darkness

Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.

If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature

Multiattack

The hezrou makes one attack with its bite and one with its claws.

Swallow

The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed.

Reactions

Stench

1/day

When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success

About Hezrou

Hezrou is a large fiend with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 136 hit points (derived from 13d10+65).

Hezrou has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hezrou

1 tips available

When using Hezrou in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Hezrou

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hezrou?
Hezrou has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Hezrou?
Hezrou is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Hezrou speak?
Hezrou can communicate in Abyssal, telepathy 120 ft..

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