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Guardian Naga

Large · Monstrosity · CR 10 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
136 (16d10+48)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
18
+4
CON
16
+3
INT
16
+3
WIS
18
+4
CHA
18
+4

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 5900
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 40 ft (12.2 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +8 Constitution +7 Intelligence +7 Wisdom +8 Charisma +8

Languages

Abyssal, Celestial, Common

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, poisoned

Traits

Amphibious

The naga can breathe air and water.

Forbiddance

The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.

Rejuvenation

If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.

Spellcasting

The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared which it can cast with only vocalized components:

  • Cantrips (at will): Mending, Thaumaturgy
  • 1st-Level (4 slots): Command, Cure Wounds
  • 2nd-Level (3 slots): Calm Emotions, Hold Person
  • 3rd-Level (3 slots) Clairvoyance, Create Food and Water
  • 4th-Level (3 slots): Divination, freedom of movement
  • 5th-Level (2 slots): Flame Strike, Geas
  • 6th-Level (1 slot): forbiddance

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 poison damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.

Command

(1st-Level; V) One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.

Flame Strike

(5th-Level; V) A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.

Hold Person

(2nd-Level; V, Concentration) One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.

Spit Poison

+8 to hit, range 20/60 ft (6.1/18.3 m). Hit: 10d6 poison damage.

Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.

Bonus Actions

Shapeshift

The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.

About Guardian Naga

Guardian Naga is a large monstrosity with a Challenge Rating of 10. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 136 hit points (derived from 16d10+48).

Guardian Naga has communication capabilities including Abyssal, Celestial, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Guardian Naga

2 tips available

When using Guardian Naga in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Guardian Naga

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Guardian Naga?
Guardian Naga has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Guardian Naga?
Guardian Naga is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Guardian Naga speak?
Guardian Naga can communicate in Abyssal, Celestial, Common.

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