Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
the languages it spoke in life
Resistances & Immunities
Traits
Ethereal Sight
The ghost can see into both the Material and Ethereal Plane.
Incorporeal
The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
Undead Nature
A ghost doesnt require air, sustenance, or sleep.
Unquiet Spirit
If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting Remove Curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife.
Actions
Ethereal Jaunt
The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes it can be visible to creatures on one plane while on the other.
Possession
One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead and it retains its Intelligence Wisdom and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies nonmagical class features and traits and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours when the body drops to 0 hit points when the ghost ends it as a bonus action or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally the possessed creature repeats its saving throw whenever it takes damage. When the possession ends the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends.
Withering Touch
+5 to hit, reach 5 ft (1.5 m). Hit: 4d6+3 necrotic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell.
Reactions
Horrifying Visage
If the ghost takes damage from an attack or spell, it uses Horrifying Visage.
About Ghost
Ghost is a medium undead with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 58 hit points (derived from 13d8).
Ghost has communication capabilities including the languages it spoke in life. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ghost
2 tips available
GM Tips: Using Ghost
When using Ghost in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.
Player Guide: Facing Ghost
2 strategies available
Player Guide: Facing Ghost
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ghost?
- Ghost has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Ghost?
- Ghost is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Ghost speak?
- Ghost can communicate in the languages it spoke in life.
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