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Flesh Guardian

Medium · Construct · CR 5 · Chaotic Evil

Armor Class
9
Hit Points and Hit Dice
93 (11d8+44)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
8
-1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Construct
Alignment Chaotic Evil
XP 1800
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
lightning, poison; damage from nonmagical, non-adamantine weapons
Condition Immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned

Traits

Berserk

When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.

Constructed Nature

Guardians dont require air, sustenance, or sleep.

Fire Fear

When the guardian takes fire damage, it is rattled until the end of its next turn.

If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it

On a success, the guardian is no longer berserk.

Immutable Form

The guardian is immune to any effect that would alter its form.

Lightning Absorption

When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.

Magic Resistance

The guardian has advantage on saving throws against spells and magical effects.

Actions

Hurl Object

+7 to hit, range 20/60 ft (6.1/18.3 m). Hit: 4d6+4 bludgeoning damage.

Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.

Lightning Bolt

1/day

An 80-foot-long 5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw taking 28 (8d6) lightning damage on a failed save or half damage on a success.

Multiattack

The guardian attacks twice with its slam.

Slam

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

About Flesh Guardian

Flesh Guardian is a medium construct with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 9 and possesses 93 hit points (derived from 11d8+44).

Flesh Guardian has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flesh Guardian

1 tips available

When using Flesh Guardian in your D&D 5e campaign, consider these tactical approaches:

  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Flesh Guardian

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flesh Guardian?
Flesh Guardian has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Flesh Guardian?
Flesh Guardian is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Flesh Guardian speak?
Flesh Guardian can communicate in understands the languages of its creator but can't speak.

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