Creature Reference Back to Creatures

Fire Giant

Huge · Giant · CR 11 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
162 (13d12+78)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
25
+7
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 7200
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 16

Saving Throws

Strength +11 Dexterity +4 Constitution +10 Charisma +5

Skills

Athletics +11 Intimidation +5 Perception +6

Languages

Giant

Resistances & Immunities

Damage Immunities
fire

Traits

Cold Weakness

When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.

Actions

Greatsword

+11 to hit, reach 10 ft (3 m). Hit: 6d6+7 slashing damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.

Multiattack

The giant makes two greatsword attacks.

Rock

+11 to hit, range 60/240 ft (18.3/73.2 m). Hit: 10d6+7 bludgeoning damage.

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.

Sword Sweep

1/day

The giant makes a greatsword attack against each creature within 10 feet.

Reactions

Kick

When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.

About Fire Giant

Fire Giant is a huge giant with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 162 hit points (derived from 13d12+78).

Fire Giant has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fire Giant

2 tips available

When using Fire Giant in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Fire Giant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fire Giant?
Fire Giant has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Fire Giant?
Fire Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Fire Giant speak?
Fire Giant can communicate in Giant.

Related D&D 5e Content

Related Creatures