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Fire Elemental

Large · Elemental · CR 5 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
90 (12d10+24)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
18
+4
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 1800
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Ignan

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
damage from nonmagical weapons
Condition Immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Elemental Nature

An elemental doesnt require air, sustenance, or sleep.

Fiery Aura

A creature that ends its turn within 5 feet of the fire elemental takes 5 (1d10) fire damage. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing.

Water Weakness

The elemental takes 6 (1d12) cold damage if it enters a body of water or starts its turn in a body of water, is splashed with at least 5 gallons of water, or is hit by a water elementals slam attack.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

+4 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 fire damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) fire damage and the target suffers 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage.

Wildfire

Recharge 4–6

The elemental moves up to half its Speed without provoking opportunity attacks. It can enter the spaces of hostile creatures but not end this movement there. When a creature shares its space with the elemental for the first time during this movement the creature is subject to the elementals Fiery Aura and the elemental can make a slam attack against that creature.

About Fire Elemental

Fire Elemental is a large elemental with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 90 hit points (derived from 12d10+24).

Fire Elemental has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fire Elemental

1 tips available

When using Fire Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Fire Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fire Elemental?
Fire Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Fire Elemental?
Fire Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Fire Elemental speak?
Fire Elemental can communicate in Ignan.

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