Source: Tome of Heroes
You cause a swirling gyre of dust, small rocks, and wind to encircle a creature you can see within range. The target must succeed on a Dexterity saving throw or have disadvantage on attack rolls and on Wisdom (Perception) checks. At the end of each of its turns, the target can make a Dexterity saving throw. On a success, the spell ends.
In addition, if the target is within a cloud or gas, such as the area of a fog cloud spell or a dretch's Fetid Cloud, the affected target has disadvantage on this spell's saving throws and on any saving throws associated with being in the cloud or gas, such as the saving throw to reduce the poison damage the target might take from starting its turn in the area of a cloudkill spell.
If you cast this spell using a spell slot of 4th level or higher, the duration is 1 minute, and the spell doesn't require concentration.
About Bound Haze
Bound Haze is a Level 3 level spell from the school of Conjuration.
This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
-
At Higher Levels: If you cast this spell using a spell slot of 4th level or higher, the duration is 1 minute, and the spell doesn't require concentration.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
-
Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Conjuration
Learn more
School of Magic: Conjuration
Conjuration spells create objects, creatures, or open portals to other locations.
Related Spells
Other similar spells you might be interested in