Source: Adventurer's Guide
Writhing black tentacles fill the ground within the area turning it into difficult terrain. When a creature starts its turn in the area or enters the area for the first time on its turn, it takes 3d6 bludgeoning damage and is restrained by the tentacles unless it succeeds on a Dexterity saving throw. A creature that starts its turn restrained by the tentacles takes 3d6 bludgeoning damage.
A restrained creature can use its action to make an Acrobatics or Athletics check against the spell save DC, freeing itself on a success.
The damage increases by 1d6 for every 2 slot levels above 4th.
About Black Tentacles
Black Tentacles is a Level 4 level spell from the school of Conjuration.
This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
-
At Higher Levels: The damage increases by 1d6 for every 2 slot levels above 4th.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
-
Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Conjuration
Learn more
School of Magic: Conjuration
Conjuration spells create objects, creatures, or open portals to other locations.
Related Spells
Other similar spells you might be interested in