Spell Reference All Spells

Black Tentacles

4th-level · Conjuration Concentration

Source Adventurer's Guide

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V, S, M
Source Information
Combat Reference
Damage
3d6 Bludgeoning
Saving Throw
Dexterity
Target
1 area
Description

Writhing black tentacles fill the ground within the area turning it into difficult terrain. When a creature starts its turn in the area or enters the area for the first time on its turn, it takes 3d6 bludgeoning damage and is restrained by the tentacles unless it succeeds on a Dexterity saving throw. A creature that starts its turn restrained by the tentacles takes 3d6 bludgeoning damage.

A restrained creature can use its action to make an Acrobatics or Athletics check against the spell save DC, freeing itself on a success.

At Higher Levels

The damage increases by 1d6 for every 2 slot levels above 4th.

Slot Level Progression
Base
4th
3d6
Bludgeoning
1 target
Slot
5th
4d6
Bludgeoning
1 target
Slot
6th
5d6
Bludgeoning
1 target
Slot
7th
6d6
Bludgeoning
1 target
Slot
8th
7d6
Bludgeoning
1 target
Slot
9th
8d6
Bludgeoning
1 target

About Black Tentacles

Black Tentacles is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The damage increases by 1d6 for every 2 slot levels above 4th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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