Spell Reference All Spells

Spirit Guardians

3rd-level · Conjuration Concentration
Classes Cleric

Source 5e 2014 Rules

Casting Time
Action
Range
Self
Duration
10 Minutes
Components
V, S, M
Material Component

A holy symbol.

Source Information
Combat Reference
Damage
3d8 Radiant
Saving Throw
Wisdom
Target
1 creature
Description

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Slot Level Progression
Base
3rd
3d8
Radiant
1 target
Slot
4th
4d8
Radiant
1 target
Slot
5th
5d8
Radiant
1 target
Slot
6th
6d8
Radiant
1 target
Slot
7th
7d8
Radiant
1 target
Slot
8th
8d8
Radiant
1 target
Slot
9th
9d8
Radiant
1 target

About Spirit Guardians

Spirit Guardians is a Level 3 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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