Spell Reference All Spells

Sleet Storm

3rd-level · Conjuration Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
150 feet
Duration
1 Minute
Components
V, S, M
Material Component

A pinch of dust and a few drops of water.

Source Information
Combat Reference
Saving Throw
Dexterity
Target
1 point
Area
40-ft. cylinder
Description

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.

About Sleet Storm

Sleet Storm is a Level 3 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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