Spell Reference All Spells

Call Lightning

3rd-level · Conjuration Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
120 feet
Duration
10 Minutes
Components
V, S
Source Information
Combat Reference
Damage
3d10 Lightning
Saving Throw
Dexterity
Target
1 point
Area
60-ft. cylinder
Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At Higher Levels

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Slot Level Progression
Base
3rd
3d10
Lightning
1 target
Slot
4th
4d10
Lightning
1 target
Slot
5th
5d10
Lightning
1 target
Slot
6th
6d10
Lightning
1 target
Slot
7th
7d10
Lightning
1 target
Slot
8th
8d10
Lightning
1 target
Slot
9th
9d10
Lightning
1 target

About Call Lightning

Call Lightning is a Level 3 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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