Spell Reference All Spells

Black Tentacles

4th-level · Conjuration Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
90 feet
Duration
1 Minute
Components
V, S, M
Material Component

A piece of tentacle from a giant octopus or a giant squid

Source Information
Combat Reference
Damage
3d6 Bludgeoning
Saving Throw
Dexterity
Target
1 area
Description

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

About Black Tentacles

Black Tentacles is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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