Source: 5e 2024 Rules
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits' animal form, such as wolves, serpents, or birds. You have Advantage on Strength saving throws while you're within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see. Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
The damage increases by 1d10 for each spell slot level above 3.
About Conjure Animals
Conjure Animals is a Level 3 level spell from the school of Conjuration.
This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: The damage increases by 1d10 for each spell slot level above 3.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Conjuration
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School of Magic: Conjuration
Conjuration spells create objects, creatures, or open portals to other locations.
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