Spell Reference All Spells

Whirling Water

4th-level · Conjuration Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
90 ft
Duration
1 Minute
Components
V, S, M
Material Component

a droplet of water

0.00 gp
Source Information
Combat Reference
Damage
d Bludgeoning
Saving Throw
Strength
Description

You create a swirling ball of water in a 10-foot radius at a point on the ground or in water you can see within range. Any creature that enters the sphere on its turn or starts its turn in it must succeed on a Strength saving throw or be restrained and trapped within the water. At the start of each of its turns, a restrained target can repeat the saving throw, ending the effect on a success. A Huge or smaller creature partially within the sphere makes its saving throw with advantage, while a Gargantuan creature automatically succeeds.

As an action, you can cause the sphere to roll up to 30 feet, carrying all restrained creatures with it and dousing all nonmagical flame it passes through. If this causes a creature in the sphere to collide with a creature outside it, both creatures take 4d6 bludgeoning damage. Restrained creatures are not affected by any terrain the sphere passes over.

As a bonus action, you can hurl a restrained creature out of the sphere. It is thrown 20 feet in a direction of your choice and takes 4d6 bludgeoning damage. If it collides with another creature, that creature must succeed on a Dexterity saving throw or take 4d6 bludgeoning damage.

When the spell ends, creatures restrained by it fall prone, and all fires within 20 feet are extinguished. The water disappears afterward.

About Whirling Water

Whirling Water is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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