Spell Reference All Spells

Unerring Sentry

4th-level · Conjuration
Classes Wizard

Source Spells That Don't Suck

Casting Time
1 Minute
Range
30 ft
Duration
8 Hours
Components
V, S, M
Material Component

a dog collar

0.00 gp
Source Information
Combat Reference
Damage
4d8 Force
Roll
Attack Roll
Target
1 area
Description

You conjure an arcane sentry in an unoccupied space that you can see within range. It can take any form you wish, but is obviously magical in nature, and is always Small or Medium. It lasts for the duration, until you dismiss it, until you move 100 feet from it, or until you cast the spell again.

When you cast the spell, designate any number of creatures you can see as the sentry’s allies. The sentry is invisible to everyone except its allies, and if any other creature of challenge rating 1/4 or higher comes within 60 feet of it, it calls out an alarm. It can see invisible creatures, see into the Ethereal Plane, and cannot be deceived by illusions.

As an action on your turn, you may direct the sentry to attack a target you can see within 100 feet of its original location. It can move up to 30 feet, and attack a creature within 5 feet of it. Make a melee spell attack. On a hit, it deals 4d8 force damage. If you are incapacitated, unconscious, or otherwise unable to direct the sentry, then at the end of your turn it attacks the nearest creature of challenge rating 1/4 or higher that is not its ally.

About Unerring Sentry

Unerring Sentry is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of 1minute , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

Related Spells

Other similar spells you might be interested in