Spell Reference All Spells

Sonic Rift

3rd-level · Conjuration

Source Spells That Don't Suck

Casting Time
Action
Range
90 ft
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
4d8 Thunder
Saving Throw
Constitution
Target
2 creatures
Description

You create and step through a brief dimensional rift, teleporting to an unoccupied space you can see within range. You can bring your possessions and any objects you can carry. You may also bring one willing creature your size or smaller, who must be standing 5 feet from where you cast the spell and appears within 5 feet of your destination. If there is not enough space at the destination, it is left behind.

After you teleport, the rift closes and emits a sonic shockwave. Choose either your starting or ending space. All creatures within 10 feet of that space except you and any creature you brought with you must make a Constitution saving throw, taking 4d8 thunder damage on a failure or half as much damage on a success. The shockwave is audible out to 300 feet.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

About Sonic Rift

Sonic Rift is a Level 3 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

Related Spells

Other similar spells you might be interested in