Spell Reference All Spells

Hailstorm

4th-level · Conjuration

Source Spells That Don't Suck

Casting Time
Action
Range
300 ft
Duration
1 Round
Components
V, S, M
Material Component

a piece of onion and a droplet of water

0.00 gp
Source Information
Combat Reference
Damage
5d4 + 5d4 Bludgeoning / Cold
Saving Throw
Dexterity
Target
1 point
Area
20-ft. cylinder
Description

Balls of ice slam to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range for the duration. The balls of ice turn the storm’s area of effect into difficult terrain. Any creature starting its turn in the cylinder must make a Dexterity saving throw. It takes 5d4 bludgeoning damage and 5d4 cold damage on a failed save, or half as much damage on a successful one.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning and cold damage both increase by 1d4 for each slot level above 4th. Additionally, the radius and height increase by 5 feet for each slot level above 4th.

About Hailstorm

Hailstorm is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning and cold damage both increase by 1d4 for each slot level above 4th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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