Spell Reference All Spells

Grave Call

Cantrip · Necromancy

Source Spells That Don't Suck

Casting Time
Action
Range
60 ft
Duration
Instantaneous
Components
V, S, M
Material Component

a coffin nail

0.00 gp
Source Information
Combat Reference
Damage
1d12 Necrotic
Saving Throw
Wisdom
Target
1 creature
Description

You gesture at one creature within range and chant a brief dirge, hastening its doom. The target must succeed on a Wisdom saving throw or suffer 1d8 necrotic damage. If it is below half its maximum hit points, the damage increases to 1d12.

This spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

About Grave Call

Grave Call is a Cantrip level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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