Spell Reference All Spells

Blood Scarab

1st-level · Necromancy

Source Deep Magic for 5th Edition

Casting Time
Action
Range
30 feet
Duration
Instantaneous
Components
V, M
Material Component

a drop of the caster’s blood, and the exoskeleton of a scarab beetle

Source Information
Combat Reference
Saving Throw
Constitution
Target
1 creature
Description

Your blood is absorbed into the beetle’s exoskeleton to form a beautiful, rubylike scarab that flies toward a creature of your choice within range. The target must make a successful Constitution saving throw or take 1d6 necrotic damage. You gain temporary hit points equal to the necrotic damage dealt.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the number of scarabs increases by one for each slot level above 1st. You can direct the scarabs at the same target or at different targets. Each target makes a single saving throw, regardless of the number of scarabs targeting it.

About Blood Scarab

Blood Scarab is a Level 1 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number of scarabs increases by one for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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