Spell Reference All Spells

Bleed

1st-level · Necromancy Concentration

Source Deep Magic for 5th Edition

Casting Time
Bonus-Action
Range
Self
Duration
1 Minute
Components
V, S, M
Material Component

a drop of blood

Source Information
Combat Reference
Saving Throw
Constitution
Target
1 creature
Description

Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when you hit a creature with the weapon, the weapon deals an extra 1d4 necrotic damage and the creature must make a Constitution saving throw. On a failed save, the creature suffers a bleeding wound. Each time you hit a creature with this weapon while it suffers from a bleeding wound, your weapon deals an extra 1 necrotic damage for each time you have previously hit the creature with this weapon (to a maximum of 10 necrotic damage).

Any creature can take an action to stanch the bleeding wound by succeeding on a Wisdom (Medicine) check against your spell save DC. The wound also closes if the target receives magical healing. This spell has no effect on undead or constructs.

About Bleed

Bleed is a Level 1 level spell from the school of Necromancy.

This spell has a casting time of bonus-action , and a range of Self . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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