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Conjure Minor Fiends

3rd-level · Conjuration Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
60 ft
Duration
1 Hour
Components
V, S, M
Material Component

100gp worth of incense mixed with humanoid blood, which is consumed in the casting

100.00 gp Consumed on use
Source Information
Description

You recite a dark incantation, summoning a group of minor fiends to do your bidding. You may choose the plane you call them from. The spell conjures two demons which use the Minor Fiend stat block below. Alternatively, your GM may choose any number of fiends whose combined challenge ratings are 2 or lower. In combat, the fiends share your initiative count but take their turns immediately after yours.

The fiends are friendly to you and your companions and hostile to all other creatures. If you lose concentration on the spell, they do not disappear. Instead, they become hostile toward you and your companions. They can’t be dismissed and last for 1 hour after their summoning. A fiend disappears when reduced to 0 hit points.

At Higher Levels. When you cast this spell using a spell slot above 3rd level, the number of minor fiends or the combined challenge rating of the summoned fiends increases by 1 for each slot level above 3rd.

Minor Fiend

Medium fiend (demon)


  • Armor Class 14
  • Hit Points 32 (5d8+10)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 8 (-1) 14 (+2) 8 (-1)

  • Damage Resistances cold, fire, lightning
  • Damage Immunities poison
  • Condition Immunities charmed, frightened, poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal or Infernal, understands one language you can speak
  • Proficiency Bonus 2
  • Challenge 1

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The fiend can make two attacks, only one of which can be Abyssal Bile.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage.
Abyssal Bile. The fiend sprays abyssal bile at one creature within 10 feet of it. The target must make a Charisma saving throw against your spell save DC. On a failed save, it rolls 1d4 and is afflicted by a condition according to the result.

  • 1: The target is frightened of the fiend.
  • 2: The target is poisoned.
  • 3: The target is restrained.
  • 4: The target erupts into black flames, taking 1d6 fire damage at the start of each of its turns.

The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature successfully saves against this ability, it is immune for 24 hours.

About Conjure Minor Fiends

Conjure Minor Fiends is a Level 3 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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