Spell Reference All Spells

Hirvsth's Call

4th-level · Conjuration

Source Kobold Press Compilation

Casting Time
Action
Range
30 feet
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Damage
1d6 Bludgeoning
Saving Throw
Dexterity
Target
1 creature
Description

Deep Magic: Rothenian You summon a spectral herd of ponies to drag off a creature that you can see in range. The target must be no bigger than Large and must make a Dexterity saving throw. On a successful save, the spell has no effect. On a failed save, a spectral rope wraps around the target and pulls it 60 feet in a direction of your choosing as the herd races off. The ponies continue running in the chosen direction for the duration of the spell but will alter course to avoid impassable obstacles. Once you choose the direction, you cannot change it. The ponies ignore difficult terrain and are immune to damage. The target is prone and immobilized but can use its action to make a Strength or Dexterity check against your spell DC to escape the spectral bindings. The target takes 1d6 bludgeoning damage for every 20 feet it is dragged by the ponies. The herd moves 60 feet each round at the beginning of your turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, one additional creature can be targeted for each slot level above 4th.

About Hirvsth's Call

Hirvsth's Call is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, one additional creature can be targeted for each slot level above 4th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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