Spell Reference All Spells

Gremlins

4th-level · Conjuration

Source Deep Magic Extended

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V, S, M
Source Information
Combat Reference
Damage
3d8 Force
Saving Throw
Wisdom
Target
1 creature
Description

Deep Magic: clockwork You target a construct and summon a plague of invisible spirits to harass it. The target resists the spell and negates its effect with a successful Wisdom saving throw. While the spell remains in effect, the construct has disadvantage on attack rolls, ability checks, and saving throws, and it takes 3d8 force damage at the start of each of its turns as it is magically disassembled by the spirits.

At Higher Levels

When you cast this spell using a spell slot of 5th or higher, the damage increases by 1d8 for each slot above 4th.

Slot Level Progression
Base
4th
3d8
Force
1 target
Slot
5th
4d8
Force
1 target
Slot
6th
5d8
Force
1 target
Slot
7th
6d8
Force
1 target
Slot
8th
7d8
Force
1 target
Slot
9th
8d8
Force
1 target

About Gremlins

Gremlins is a Level 4 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th or higher, the damage increases by 1d8 for each slot above 4th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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