Spell Reference All Spells

Blood Tide

Cantrip · Necromancy

Source Deep Magic for 5th Edition

Casting Time
Action
Range
25 feet
Duration
4 Rounds
Components
V
Source Information
Combat Reference
Saving Throw
Constitution
Target
1 creature
Description

When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a –2 penalty on the creature’s Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs.

A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.

A cure wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.

At Higher Levels

The spell’s duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.

About Blood Tide

Blood Tide is a Cantrip level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 25.0 ft (7.6 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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