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Spirit Guardians

3rd-level · Conjuration Concentration

Source Adventurer's Guide

Casting Time
Action
Range
Self
Duration
10 Minutes
Components
V, S, M
Source Information
Combat Reference
Damage
3d6 Necrotic / Radiant
Target
1 area
Description

You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.

Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).

At Higher Levels

The damage increases by 1d6 for each slot level above 3rd.

Slot Level Progression
Base
3rd
3d6
Necrotic / Radiant
1 target
Slot
4th
4d6
Necrotic / Radiant
1 target
Slot
5th
5d6
Necrotic / Radiant
1 target
Slot
6th
6d6
Necrotic / Radiant
1 target
Slot
7th
7d6
Necrotic / Radiant
1 target
Slot
8th
8d6
Necrotic / Radiant
1 target
Slot
9th
9d6
Necrotic / Radiant
1 target

About Spirit Guardians

Spirit Guardians is a Level 3 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The damage increases by 1d6 for each slot level above 3rd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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